This is generally necessary as elite housing mission goals tend to be quite high, needing at least five to house the requirements. It is quite common, and generally recommended, to place elite housing within blocks of four or six to ensure that the maximum number of elites enter the city.
Once the area is desirable enough, you'll need to ensure that at least one crate of ceramics and one bale of help is available in a Warehouse, as these commodities are automatically placed into the house when they are occupied. This means that your plot needs to have gardens or statues placed before you can consider elite housing. However, unlike previous games, these are not the by-product of evolving Common Housing: they are a separate building and placed separately to the rest of the city.Īs a result, there are some requirements before the plot can even be placed: the first is that the area must be "highly desirable". Luxury Apartments are not available until near the end of the single-player campaign, as tea is not discovered until the Sui-Tang Dynasty.Įlite Housing is sometimes a requirement in missions and they represent the highest class of citizens in your city. Eventually, Ornate Apartments will become available, but some missions may prevent evolution to this housing level or the construction of a mission may make it beneficial not to evolve to higher levels of housing. Provide access to a Daoist Shrine or Buddhist Shrine and TeaĮarly on, you will not be able to evolve housing above Elegant Dwelling. Provide access to an Acrobat School and an Acupuncturist's Clinic Provide Appetising Food (3 food types) and Ceramics Provide access to a Music School and a Herbalist's Stall Provide Plain Food (2 food types) and Hemp Provide Bland Food (1 food type) and access to an Ancestral Shrine
The following table lists the various houses and their requirements: The higher that a house has been evolved, the more workers that the house supports. As the houses evolve, it is imperative to keep the housing stable so that they do not devolve.
There are several levels of housing in Emperor. Without workers, your city cannot possibly function and it will eventually run out of money and cause you to be ousted. Unlike in the previous games of the series, the two housing types are separate entities, meaning that a player cannot have a worker based house evolve and lose workers, causing mass worker shortages as the houses evolve.Ĭommon Housing acts as the basic building blocks of the city and is where your workers will stay. Housing is a game mechanic found in Emperor: Rise of the Middle Kingdom. It appears this Emperor: Rise of the Middle Kingdom article is a stub! Help out the City-Building Games Wiki by expanding it, or contributing to the discussion page.